Helping Your
Child at Home with
Vocabulary Building
Parents are the first "language models" for children. The
language children use is modeled, or based, on what they hear from their
parents. Parents need to create an environment that enriches what a child
hears. The words he hears, he will use with encouragement.
To start, take a look for a moment at the words you use-and how you use
them, Children who repeatedly hear, "I seen it" will imitate
that language. And the probability is great that if they speak that way,
they will write that way.
Encourage family discussions. Turn off the TV and talk. One of the best
places is the dinner table. That's one of the few times an entire family
is together. In a sense, it's a "captive" audience. Set up some
ground rules, such as "No eat and run," and "Everyone will
have something to talk about" during and after supper. It's a kind of
"hear and tell" time. What to talk about? Things going on in the
neighborhood, what happened at school, events that are coming up, family
plans, family decisions, et cetera. But remember the conversation should
be pleasant and relaxing. This is NOT the time to bring up sins of
omission or commission.
If your child has started formal spelling at school, post the list on
the refrigerator door. Use those words with your child as discussions
arise. Encourage him to use them in his responses.
If you have a cassette recorder, make a tape of words. Say the word,
define it, and then use it in a sentence. (Select words that he will find
interesting.) Better yet, have the child do the taping. Encourage regular
use of the tape. (If he's studying for a spelling test, he can also spell
it on the tape.)
"Word of the Week" is a family game-like activity. Each
person selects a word taking turns each week. For example, the first week
it might be Mother who writes a word on a card and puts it on the
refrigerator door. Everyone must use that word as much as possible that
week. The next week it's Dad's turn, and then the children's turn, and so
on until it is Mother's turn again. As the words are used, they are posted
on a cabinet door to stimulate continued Usage.
"Ten Questions" is a game that promotes several teaming
skills, chief of which is reasoning with words. One family member thinks
of something, which the other players must guess with no more than ten
questions. The first question always is "Is it animal, vegetable, or
mineral?" This covers virtually every possible thing the child could
think of. Then, question by question, the field is narrowed to likely
possibilities. After the first questions, the following questions must be
asked so that they can be answered by "yes" or "no."
For some youngsters, "Ten Questions" might be too demanding,
so make it "Twenty Questions. " One of the values of the
extension is that additional reasoning and logic can be expressed. Stretch
the game as much as possible. You can show, for example, the process of
moving from broad-based questions to more discrete ones. In this way, your
child will team to ask questions such as, "Is it located in the
Northern Hemisphere?" "Is it in the Western Hemisphere?"
"Is it in the United States?" "Is it land based?" and
so on. This becomes an exercise not only in vocabulary development but
also in geography.
Encourage the use of a "log" or "diary. " And Pen
Pal Clubs are easy to find and join.
Enter a subscription to a child's magazine. There are many of these,
and they cover practically every interest area of children: cars, sports,
computers, the out-of-doors, et cetera. (Information from the articles
makes an ideal subject for family discussions.)
If distant family members have cassette players, send
"letters" on tape. Each family member has his or her
"say," and then the tape is mailed to the distant relative to
listen to on his tape recorder. That person then adds some comments and
either returns it or passes it on to another family member.
Play games with homonyms - words that sound alike but are spelled
differently and mean something different, as in "sun" and
"son." For example, on the versatile refrigerator door, post
train rain- or "reign-rain" or" pray-prey" or
"flower -flour." Ask family members to add to the list. You'll
be surprised at how many homonyms they will uncover
Another way of encouraging vocabulary development is the penny
game," which can be played even if your child is having difficulty
with reading. You might use a comic book, the comic strips or sports pages
in your local newspaper, or a magazine article- To play the game, the
child must know that some words start with a consonant followed by a
vowel-for example, "say, look, go, pay," et etc. that other
words begin with two consonants (called a blend) such as "grow,
plate, tray, brush," etc. (Note: Some words do start with two or
three consonants but are not true blends because one letter is silent, as
in "white". gnat, pneumonia," etc.) Tell the child you'll
give him a penny for every word he underlines that starts with a blend.
A follow-up to the "penny game" is to list words in
"teams," such as fog/frog, bake/brake, pay/play, say/stay,"
et cetera.
A guessing game can be fun. "I'm thinking of a word that starts
with "br" that is something you use to paint a house."
(Brush) "I'm thinking of a word that starts with "tr" that
is something we do to the bushes when they get too large." (Trim)
A traditional game that most children enjoy is "My father owns
" Example: "My father owns a grocery store, and in it he sells
something that begins with the letter B. " If the child does not know
the alphabet, letter sounds can be used.
Revolving blend- is another family game in which someone gives a common
blend-for example, "tr"--and, in sequence around the table or
room, everyone must think of a word that begins with that
blend-"train, truck, truffle, try, tray, trumpet, truce." et
cetera. When the list is exhausted, the last person begins another blend,
such as "st"--"stay, start, stick, stuck, star," etc.
Word origins or facts about words can be fascinating family fare. For
example, the word "salary" had its origin in "salarium,"
which is Latin for salt. Roman soldiers received their pay in salt. Ask
your librarian to help you find books that will provide other interesting
examples of the origin of common words.
Suffixes are clues to word meanings. For example, "er" or
"or" at the end of a word suggests "one who." Example:
conductor-one who conducts; trainer-one who trains, etc. Each week a new
suffix can be selected to create words.
The "Take a Walk" game is an activity that brings family
members together in an enjoyable, relaxing way. It takes at least two
people. A walk is taken around the neighborhood or perhaps around a local
shopping area. On one trip the thrust may be, "Let's name everything
we see that begins with the letter B." On another walk, it might be
naming everything that begins with the letter G. Or everything that is the
color purple. You might add an element of fun by saying, "We'll get
one point for every word we name. Let's see how many points we can
get." (Involves arithmetic as well as vocabulary.)
A rhyming game is always fun, particularly for young children because
they can say any "word," nonsense or sense. Start with things
the child knows, such as parts of his body, and say, "I'm thinking of
something on your face that rhymes with (sounds like) rose." From
this point, once your child gets the idea, you can play it just by saying
words, such as "what's a word that rhymes with car?" (jar, bar,
star, far, et cetera) "How about a word that rhymes with junk?"
(bunk, skunk, trunk-but even runk lunk zunk as nonsense words). Nor only
does this quick little game build vocabulary, but it also teaches the
child some fine-tuning for the sounds of words.
Children listen, then use words, then read them, and, finally, write
them. What they team at home about words supports success in school. A
great deal of the learning that takes place at home is effective because
it isn't a repeat of school. Once it becomes too formal and too
"school-like," it will lose its appeal.
Parents who talk to their children, and who
encourage interaction win lay a healthy platform for academic success.
And children will quickly realize that words need not be drudgery but
can be exciting and interesting.
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